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AutoCAD 3D Drawing & Modeling (Level 3 )

Course Objectives: After completing this course, you will be able to:

  • Represent a design by creating solid primitives, solid or surface models from cross-sectional geometry, or composite models from multiple solid models.
  • Complete a solid model design by adding the necessary features to detail, duplicate, and position 3D models.
  • Convert 2D objects to 3D objects.
  • Document a 3D design by creating 2D drawings for production and visualization.
  • Communicate your design ideas using visual styles, lights, model walk-through tools, and renderings.

Topics include:

  • 3D viewing techniques
  • Working with simple and composite solids
  • Creating complex solids and surfaces
  • Modifying objects in 3D space
  • Editing solids
  • Creating sections, camera perspectives, and animations
  • Converting 3D objects
  • Setting up a rendering with materials and lights
  • Creating 2D drawings from 3D models
  • Working with the User Coordinate System

Prerequisites: This course is designed for the AutoCAD user who possesses introductory-level knowledge of AutoCAD or has been using AutoCAD for some time and understands the basics of working with AutoCAD. A minimum of 80 hours of work experience with the AutoCAD software is recommended. Terminology and instructions assume this level of experience when concepts, procedures, and exercises are discussed.

Syllabus

1. 3D Foundations

  • Why use 3D?
    • Types of 3D Models
  • Introduction to the 3D Modeling Workspace
    • 3D Ribbon Panels
  • Basic 3D Viewing Tools
    • Preset 3D Views
    • Orbiting in 3D
    • Using Visual Styles
  • 3D Navigation Tools
    • ViewCube
    • SteeringWheel
  • Introduction to the User Coordinate System
    • Dynamic UCS

2. Simple Solids

  • Working with Solid Primitives
    • Drawing Solid Primitives
    • Editing Solid Primitives
  • Solid Primitive Types
    • Creating Boxes and Wedges
    • Creating Pyramids
    • Creating Cylinders and Cones
    • Creating Spheres and Tori
    • Creating Wall-like Solids with Polysolid
  • Working with Composite Solids
    • Creating Composite Solids
    • Modifying Composite Solids
  • Working with Mesh Models
    • Creating Mesh Primitives
    • Creating Mesh Models from Objects
    • Editing Mesh Models
    • Convert From Mesh Models

3. Creating Solids & Surfaces from 2D Objects

  • Complex 3D Geometry
    • Creating Surfaces and Solids
  • Extruded Solids and Surfaces
    • Press Pull
    • Modifying Extrusion
  • Swept Solids and Surfaces
    • Modifying Sweeps
    • 3D Paths
  • Revolved Solids and Surfaces
    • Modifying Revolves
  • Lofted Solids and Surfaces
    • Modifying Lofts
  • NURBS Surfaces
    • Creating NURBS Surfaces
    • Edit NURBS Surfaces

4. Modifying in 3D Space

  • 3D Gizmo Tools
  • Aligning Objects in 3D Space
    • Align Command
    • 3D Align Command
  • 3D Modify Commands
    • 3D Move and 3D Rotate
    • 3D Scale
    • Mirroring Objects in 3D
    • Arraying Objects in 3D

5. Advanced Solid Editing

  • Editing Components of Solids
    • Editing Faces
    • Editing Edges
    • Editing Vertices
    • Modification Options
  • Editing Faces of Solids
    • Extruding Faces
    • Offsetting Faces and Edges
    • Moving Faces
    • Rotating Faces
    • Tapering Faces
    • Removing Faces
    • Copying Faces
  • Fillets and Chamfers in Solids

6. Additional Editing Tools

  • Creating a Shell
  • Imprinting Edges of Solids
  • Slicing a Solid along a Plane
  • Interference Checking
  • Converting Object to Surfaces
    • Creating Planar Surfaces from 20 Objects
    • Converting 20 Objects to Surfaces
    • Converting Solids to Surfaces
  • Converting Objects to Solids
    • Converting 20 Objects to Solids
    • Converting Surfaces to Solids
    • Converting Solids or Surfaces to Wireframe

7. Refining the View

  • Working with Sections
    • Working with Sections
    • Setting the Section Plane
    • Working with Live Sections
    • Generating Sections from Section Planes
  • Working with Cameras
    • Adjusting a Camera
    • Clipping Camera Views
  • Managing Views in 3D
    • Modifying Views
  • Animating with ShowMotion
  • Creating ShowMotion Shots
  • Creating Animations
    • Using Walk and Fly
    • Animating a Walkthrough
    • Animation Motion Paths

8. Visualization

  • Creating Visual Styles
    • Visual Style Settings
  • Working with Materials
    • Using the Materials Browser
    • Libraries
    • Adding Materials
    • Attaching Materials by Layer
    • Materials Editor
    • Texture Editor
  • Specifying Light Sources
    • Default Lighting
    • Sunlight
    • User-Defined Lights
    • Modifying Lights
  • Rendering Concepts
    • Adjusting the Exposure
    • Creating a Sense of Distance
    • Advanced Render Settings

9. Working Drawings from 3D Models

  • Creating Multiple Viewports
  • 2D Views from 3D Solids
    • Creating Hidden Line Views
    • Creating Profiles from Solids
  • Creating Technical Drawings with Flatshot
  • 3D Model Import
  • Automatic Model Documentation
    • Adding Base Views
    • Adding Projected Views
    • Editing Drawing Views

10. Working with the User Coordinate System

  • UCS Basics
    • UCS Icon
    • Moving the UCS Origin
    • Moving the UCS to a Face
    • Moving the UCS Using 3 Points
  • The UCS X, Y, and Z-Commands
  • UCS Multifunctional Grips
  • Saving a UCS by Name
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